
AutoCAD 3D Shapes
Welcome to our comprehensive guide on 3d modeling with autocad! In this section, we dive into the fascinating world of creating three-dimensional objects, ranging from basic shapes to complex structures. Each module, from box to polysolid, is meticulously designed to enhance your students' understanding and creativity. Through engaging exercises, experiment ideas, and detailed case studies, we aim to cultivate a deep appreciation for 3d design, encouraging students to integrate both technical skills and imaginative thinking. Join us in exploring these diverse modules, each equipped with templates, presentations, and interactive quizzes to enrich the learning experience.

BOX (4.00-4.02)
Students learn to create boxes by specifying points, distances, and centers, and using the cube modifier.
Experiment Ideas: Crafting a jewelry box, designing a simple toy, and creating a stackable storage system.
Case Study: Design a Louise Nevelson-inspired sculpture, integrating creativity and research to meet the design brief.

WEDGE (4.03-4.05)
Student focus on creating wedges by specifying points, distances, degrees of rotation, and center, and using cube modifiers.
Experiment Ideas: Designing a doorstop, creating a set of bookends, modeling a unique chisel.
Case Study: Design a pair of footwear, inspired by research, fulfilling the design brief with innovative style.

PYRAMID (4.06-4.08)
Students create pyramids by specifying points, distances, angles, inscribed/circumscribed methods, number of sides, and edge lengths.
Experiment Ideas: Constructing a decorative garden pyramid, designing a unique dice, creating a terrarium.
Case Study: Design a product for the Met’s gift shop inspired by research, celebrating its 125-year partnership with Egypt.

CYLINDER (4.09-4.11)
Students Learn to create regular and elliptical cylinders by specifying points, distances, radius, diameters, tangents.
Experiment Ideas: Designing a candle holder, a water bottle, a series of rolling pins.
Case Study: Design an outdoor sculpture inspired by Alexander Liberman's work and style, meeting the design brief through research.

CONE (4.12-4.14)
Students create regular and elliptical cones by specifying points, radius, diameters, dimensions, and tangents.
Experiment Ideas: Crafting a unique lampshade, designing a traffic cone, creating a set of funnels.
Case Study: Design a 3D sand artwork based on a historical period inspired by research and meeting the design brief.

SPHERE (4.15-4.17)
Students focus on creating spheres by specifying points, radius, diameter, and tangents.
Experiment Ideas: Designing a globe, a set of sports balls, and a series of decorative ornaments.
Case Study: Design a table lamp inspired by Joseph Hoffmann's designs and styles, incorporating research into the creative process.

TORUS (4.18-4.20)
Students learn to create torus shapes by specifying points, radius, diameters, and tangents.
Experiment Ideas: Designing a lifebuoy, a donut, or a set of bracelets.
Case Study: Design a desktop sculpture inspired by John Newman's sculptures and style, reflecting personal favorites and research insights.

POLYSOLID (4.21-4.23)
Students master creating polysolids by specifying points, distances, angles, heights, widths, and justifications, using object modifiers.
Experiment Ideas: Constructing a miniature skyscraper, designing a fantasy castle, creating a unique playground.
Case Study: Design a building or structure in a game, inspired by a favorite PC, console, or physical game, integrating research findings to meet the design brief.